my application crashing @ below code point. on device, on simulator application works fine.
dispatch_async(dispatch_get_global_queue(dispatch_queue_priority_default, 0) , ^(void) { // time consuming things here // perform task here required run on separate thread/queue cppclass& ptr = cppclass::getinstance(); ptr.synctrackingdata([newobject primaryid]); dispatch_async(dispatch_get_main_queue(), ^{ // after completion of thread tasks // things here in main queue // example: update ui controls, etc. nslog(@" synchronization done "); }); });
here app flow method execution:
- getting data in json response web-service (using libcurl)
- parsing data , creating model objects
- once model object created, requires synchronize data local db well. hence, calling
synctrackingdata
method parameter - handles scenario.
regarding synctrackingdata
method: method available in cpp class file, creating new thread on there , using thread, application data getting stored local database file (in document directory).
we using separate thread method - because have model objects, view data can displayed , database filling can done background process.
any guesses reason.
have looked compiler warnings on code?
if there no compiler warnings on code, sprinkle more nslog statements @ different points in code. run app on device while device connected machine that's running xcode. watch console output while app running.
also, can view console output after fact -- when device connected, bring organizer window , click on "device logs" device.
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